GRAVITY CO LTD
NASDAQ
GRVY

GRVY
GRAVITY CO LTD
NASDAQ
 
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Financials

Valuation
Enterprise Value/EBITDA, TTM
Enterprise Value, FQ
Market Cap — Basic
Number of Employees
Number of Shareholders
Price/Earnings, TTM
Price/Revenue, TTM
Price/Book Ratio, FY
Price/Sales Ratio, FY
Balance Sheet
Current Ratio, FQ
Debt to Equity, FQ
Net Debt, FQ
Quick Ratio, FQ
Total Assets, FQ
Total Debt, FQ
Operating Metrics
Return on Assets, TTM
Return on Equity, TTM
Return on Invested Capital, TTM
Revenue per Employee, TTM
Price History
Average Volume (10 day)
Beta - 1 Year
Price - 52 Week High
Price - 52 Week Low
Dividends
Dividends Paid, FY
Dividends per Share, FY
Expected Annual Dividends
Dividends Yield
Margins
Net Margin, TTM
Gross Margin, TTM
Operating Margin, TTM
Pretax Margin, TTM
Income Statement
Basic EPS, Net Income
Earnings per Share, Basic, TTM
EBITDA, TTM
Gross Profit, FY
Last Annual EPS
Last Annual Revenue, FY
Net Income, FY
Total Revenue, FY
Free Cash Flow, TTM

Profile

Sector: Consumer Services
Industry: Casinos/Gaming
Employees: ---
Gravity Co., Ltd. engages in the development and publishing of online games, software and other related services. It operates through the following business fields: Online Games Development Business, Game Publishing Business, Mobile Business, Multi Platform Business, One Source Multi Use Business and the Internet Protocol Television Business. The Online Game Development Business focuses on developing and servicing competitive games with various genres and unique features such as Ragnarok Online II, Requiem online, and Pucca Racing. The Game Publishing Business seeks to expand its business into publishing, music, merchandising, and animation. The Mobile Game Business develops mobile games based on Ragnarok Online and offers role-playing games, shooting, puzzle, and sports genres in its mobile game collection. The Multi Platform Business offers online and mobile games, and is currently in the process of developing Ragnarok DS, PSP, and XBOX 360 Live PSN. The One Source Multi Use Business invests continually to improve the quality of the game industry. The Internet Protocol Television (IPTV)Business covers network games based on IPTV, imbedded games based on STB, and new game services based on an open platform. The company was founded on April 4, 2000 and is headquartered in Seoul, South Korea.

News

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