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TTWO surprises with beat on earnings and raised guidance.

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NASDAQ:TTWO   Take-Two Interactive Software, Inc.
Somewhat out of the blue but yesterdays earnings beat and then raising of guidance is somewhat of a surprise after the dome and gloom that hampered the sector for the previous 3 quarters.
Take-Two Interactive Software Inc. shares rose more than 6% in the extended session Monday following a brief halt, after reporting quarterly revenue that topped consensus estimates.
EARNINGS HIGHLIGHTS- source marketwatch
The videogame maker reported fiscal first-quarter net income of $46.3 million, or 41 cents a share, compared with $71.7 million, or 62 cents a share, in the year-ago period. Take-Two did not provide an adjusted earnings figure but sent out instructions to reporters on how to calculate it. Revenue rose to $540.5 million from $388 million in the year-ago period.
Bookings grew 46% to $422.2 million.
Analysts surveyed by FactSet had estimated Take-Two’s TTWO, -5.19% adjusted earnings of 4 cents a share on bookings of $357 million.
Several large videogame companies, such as Electronic Arts Inc. EA, -4.63% and Activision Blizzard Inc. ATVI, -5.96% , use bookings instead of revenue in order to capture online sales and revenue generated by selling physical units of the games they make.
For the fiscal second quarter, analysts expect adjusted earnings of $1.71 a share on sales of $852 million.
The company said it was raising its fiscal 2020 outlook to earnings of $1.04 to $1.14 a share on sales of $855 million to $905 million. It said it expects bookings of $860 million to $910 million.
Take-Two stock slumped in regular trading Monday but has gained 12.4% this year, with the S&P 500 index SPX, -2.98% rising 17%.

AVERAGE ANALYSTS PRICE TARGET $126
AVERAGE ANALYSTS RECOMMENDATION buy
P/E RATIO 39
SHORT INTEREST 3.7%
COMPANY PROFILE
Take-Two Interactive Software, Inc. engages in the development, publishing, and marketing of interactive software games. Its products are designed for console systems, handheld gaming systems, and personal computers including smart phones and tablets; and are delivered through physical retail, digital download, online platforms, and cloud streaming services. It operates through the following geographical segments: United States, Europe, Asia Pacific, and Canada and Latin America. The company was founded by Ryan A. Brant in 1993 and is headquartered in New York, NY.

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