Library "FunctionDiscreteCosineTransform" Discrete Cosine Transform (DCT) The Discrete Cosine Transform (DCT) is a mathematical algorithm that converts a series of samples of a signal, typically in the time domain, into another domain called the frequency or spectral domain. It's commonly used for data compression and image/video coding applications such as...

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Library "TimeSeriesClassificationActivationFunctions" Provides some activation functions useful in time series classification. ___ reference: github.com method scale(dist, weights) Activate values by a normalized scale. Namespace types: map Parameters: dist (map) : Source distribution map. weights (map) : Weights distribution map. Returns:...

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Library "Functions" half_candle() Half Candles Returns: half candles (difference between open and close) super_smoother(source, len) Ehlers Super Smoother Parameters: source (float) : Source len (int) Returns: super smoothed moving average quotient(length, K) Ehlers early onset trend Parameters: length (int) : Length...

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Library "WIPFunctionLyaponov" Lyapunov exponents are mathematical measures used to describe the behavior of a system over time. They are named after Russian mathematician Alexei Lyapunov, who first introduced the concept in the late 19th century. The exponent is defined as the rate at which a particular function or variable changes over time, and can be...

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Library "CommonTypesMapUtil" Common type Container library, for central usage across other reference libraries. ArrayBool Fields: v (bool ) ArrayBox Fields: v (box ) ArrayPoint Fields: v (chart.point ) ArrayColor Fields: v (color ) ArrayFloat Fields: v (float ) ArrayInt Fields: v (int ) ...

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Library "SimilarityMeasures" Similarity measures are statistical methods used to quantify the distance between different data sets or strings. There are various types of similarity measures, including those that compare: - data points (SSD, Euclidean, Manhattan, Minkowski, Chebyshev, Correlation, Cosine, Camberra, MAE, MSE, Lorentzian, Intersection, Penrose...

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Library "FunctionMatrixCovariance" In probability theory and statistics, a covariance matrix (also known as auto-covariance matrix, dispersion matrix, variance matrix, or variance–covariance matrix) is a square matrix giving the covariance between each pair of elements of a given random vector. Intuitively, the covariance matrix generalizes the notion of...

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Library "Vector3" Representation of 3D vectors and points. This structure is used to pass 3D positions and directions around. It also contains functions for doing common vector operations. Besides the functions listed below, other classes can be used to manipulate vectors and points as well. For example the Quaternion and the Matrix4x4 classes are useful for...

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Library "BenfordsLaw" Methods to deal with Benford's law which states that a distribution of first and higher order digits of numerical strings has a characteristic pattern. "Benford's law is an observation about the leading digits of the numbers found in real-world data sets. Intuitively, one might expect that the leading digits of these numbers would be...

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Library "MathEasingFunctions" A collection of Easing functions. Easing functions are commonly used for smoothing actions over time, They are used to smooth out the sharp edges of a function and make it more pleasing to the eye, like for example the motion of a object through time. Easing functions can be used in a variety of applications, including animation,...

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Library "Vector2FunctionClip" Sutherland-Hodgman polygon clipping algorithm. reference: . rosettacode.org . clip(source, reference) Perform Clip operation on a vector with another. Parameters: source : array . Source polygon to be clipped. reference : array . Reference polygon to clip source. Returns: array.

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Library "Vector2Array" functions to handle vector2 Array operations. . references: docs.unity3d.com gist.github.com github.com gist.github.com gist.github.com gist.github.com . from(source, prop_sep, vect_sep) Generate array of vector2 from string. Parameters: source : string Source string of the vectors. prop_sep : string Separator character...

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Library "Segment2" Structure representation of a directed straight line in two dimensions from origin to target vectors. . reference: graphics.stanford.edu . new(origin, target) Generate a new segment. Parameters: origin : Vector2 . Origin of the segment. target : Vector2 . Target of the segment. Returns: Segment2. new(origin_x, origin_y,...

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Library "Vector2DrawQuad" functions to handle vector2 Quad drawing operations. new(a, b, c, d, xloc, bg_color, line_color, line_style, line_width) Draws a quadrilateral with background fill. Parameters: a : v2 . Vector2 object, in the form `(x, y)`. b : v2 . Vector2 object, in the form `(x, y)`. c : v2 . Vector2 object, in the...

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Library "Vector2DrawTriangle" Functions to draw a triangle and manipulate its properties. new(a, b, c, xloc, bg_color, line_color, line_style, line_width) Draws a triangle with background fill using line prototype. Parameters: a : v2 . Vector2 object, in the form `(x, y)`. b : v2 . Vector2 object, in the form `(x, y)`. c : v2 ....

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Library "CommonTypesDrawing" Provides a common library source for common types of used graphical drawing structures. Includes: `Triangle, Quad, Polygon` Triangle Representation of a triangle using lines and linefill. Fields: ab : Edge of point a to b. bc : Edge of point b to c. ca : Edge of point c to a. fill : Fill of the...

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Library "Vector2DrawLine" Extends line type with methods for Vector2 and Segment2. new(origin, target, xloc, extend, color, style, width) Draws a line using Segment type to hold its coordinate properties.. Parameters: origin : Vector2 . Origin vector of the line. target : Vector2 . Target vector of the line. xloc : string extend :...

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Library "Vector2" Representation of two dimensional vectors or points. This structure is used to represent positions in two dimensional space or vectors, for example in spacial coordinates in 2D space. ~~~ references: docs.unity3d.com gist.github.com github.com gist.github.com gist.github.com gist.github.com ~~~ new(x, y) Create a new Vector2...

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