Timonrosso

META Showing massive recovery and upside new target!

Long
NASDAQ:META   Meta Platforms
Reverse Cup and Handle formed on Meta Platforms.

Price has once again gapped up on the daily 13% up for the day.

This was after the Earnings report came out strong, and after Mark Zuckerberg said he will be focussing his efforts more on AI this year than the Metaverse.

The indicators are looking sexy.
7>21 Price >200
RSI>50

So my first target for Meta will be at $355.12

SMC:
Below the handle of the Cup and Handle, is a strong Sell Side Liquidity (Order Block). This is where Smart Money comes in sweeps selling (Shorters entry and Longers stops). Then SM sweeps the selling, buys into it and BOOM away and up it goes. Very bullish in my opinion.

MY OPINION

THERE ARE A FEW REASONS Why I think the world isn't ready for Virtual Reality to the extent Meta aims for:

High Cost: VR technology can be expensive, and not everyone can afford it. Looking at the price of Oculus 2 - it's not for the average joe.

Limited Accessibility: While VR technology is becoming more accessible, not everyone has access to the necessary equipment or space to use it.

Motion Sickness: Some people may experience motion sickness or other discomfort while using VR technology.

Time: Right now VR headsets lasts for around 2 hours. Then needs charging. This isn't conducive for learning environments.

Weight: Have you put on an Oculus 2 headset? It's very heavy and cumbersome. We don't all have the strength to wear these things.

PS: I do have an Oculus 2 and I absolutely love and support the movements. Ever since Samsung VR headset came out, I've been obsessed.

Lack of Content: Despite growing interest in VR technology, there is still a limited amount of quality VR content available. Unfortunately, the target is on gaming, fitness and maybe socials. I still think there is a massive opportunity for more educational content, games, apps and learning material that VR can offer. I remember EDUVR - not sure what happened to it.

Limited Realism: While VR technology has come a long way, some people may still find it lacking in terms of realism. Unfortunately, people still have the stigma of wanting to be in the real world versus on a screen. This is the same way they acted when computers came out. Also when the internet came, they were hesitant and only "nerds" went on.

Social Isolation: VR experiences can be isolating, with users often cut off from the real world.

Learning Curve: VR technology can be complex, and some people may be hesitant to invest the time needed to learn how to use it properly. Just like it's difficult to teach older generations how new Smart Phones and Smart TVs work, it is similar to VR technology.

Lack of Compatibility: Different VR systems may not be compatible with each other, which could limit the ability to share experiences across platforms or devices.

Look before you know it, VR and AR will take over the world and everyone will be using it in some way or form. Maybe not in the next couple of years, but DEFINITELY in the future.



✅ Facebook:
www.facebook.com/groups/matitrader

🌐Website:
www.timonandmati.com

💰FREE Discord:
discord.gg/c8f37kyv35

Twitter:
twitter.com/timonr

Trade Well,
Timon Rossolimos
Founder, MATI Trader
(Pro trader since 2003)
Disclaimer

The information and publications are not meant to be, and do not constitute, financial, investment, trading, or other types of advice or recommendations supplied or endorsed by TradingView. Read more in the Terms of Use.